Useful content
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Adapted from Reynolds, R The Future of Learning Content 2012 |
Is content still king in schools? The
learning process is evolving because
of technology. The shift from analogue
content to digital content is causing a number of changes.
1.
Tethered
learning has become mobile. Students are
no longer tied to their classroom or their bulky textbook. They can study anywhere and at any time on a
laptop, tablet or smartphone. Study
materials have become tactile – we can touch, feel and interact with content in
ways that we previously couldn’t.
Content can be presented in a variety of ways – useful video and animation complement text and flat illustrations. Example - http://dynamicscience.cambridge.edu.au
2.
In
the ‘traditional’ chalk and talk classroom information was broadcast to
students all at once. Whether the
students were listening to the teacher - reading a text or doing exercises,
activities or tasks – they did it together, at roughly the same time. But it is no longer a necessity to only teach to the common denominator any
more. Some online learning resources
have built in Task Managers that allow teachers to assign different things to
individuals or groups of students. This
allows teachers to alter the pace and difficulty depending on each student’s
ability and current level of understanding.
This is powerful because it helps those falling behind to catch up and
it prevents those who find a topic too easy from getting bored. Teachers can
assign useful content according to
the needs of each student. Example - http://www.hotmaths.com.au
3.
Generic
content – exercises, activities and tasks that are used in a classroom by all
students - can be, and are becoming, personalized. Feedback is often instant. Online resources offer hints and tips when a
student makes a mistake – encouraging exploration and self-correction. Teachers can see instantly how each student
in their class is performing and identify areas that need whole class revision
or take action to help one student with a particular recurring problem. Some
resources have multiple-access points to lessons. A student can approach a new lesson by
watching an animation, trying out a ‘walk-though’ trial and error exercise or
simply reading a text – there are useful
personal choices to be made about how a new subject is approached.
Example - http://www.hotmaths.com.au
Example - http://www.hotmaths.com.au
4.
Homework,
tests and some classroom work have often been done in isolation. Students sit alone, work alone and submit
work to the teacher in isolation from their peers. Tools are becoming available to allow students
to interact with their classmates online but in a ‘safe’ environment regulated
by the teacher. Students are connected
outside the classroom and can collaborate on group projects, seek feedback from
peers and work with friends to improve their understanding and the quality of
the work they submit – much as we would expect in a real-life work
situation. Isn’t this a more useful preparation for life after
school? Example - http://learningfield.com.au
What
all this adds up to is a change in direction of how students interact with
learning content – from inside to outside.
Instead of content being served up to all inside the classroom, it has become much easier for students to
interact with more useful content,
relevant to the individual, outside
the classroom.
So,
for digital content to be useful, it needs to offer the same curriculum relevant
learning material as was always the case in the analogue world, but content
also needs to be tactile and visually engaging, personalized or ‘personalizable’
for the learner and should promote student learning outside the classroom as well as inside.
My twin boys are in Grade 1 and they had iPads for prep. I enjoy visiting the school when I can because my parents were both primary school teachers and I enjoy the environment. It's fascinating to look back at how a child learns things.
ReplyDeleteAs we move to the digital world I don't think the principles of learning change that much but there is great opportunity to tailor solutions for individuals and remove the "friction" from learning. One example that comes to mind was presented at Salesforce world yesterday. I was Sales training which is invoked just-in-time based on a sales persons activities. In this way education is deployed at the write time in the sales cycle to support staff. I could imagine this being applied across other forms of education.
Digital also allows for education to be more enjoyable and therefore attaches good "feelings" to the experience providing further encouragement.
And it also allows further involvement from interested parents. There's nothing I like more than my boys bringing home some work on their iPad or even emailing it to me.